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Applying Parallel Processing Approach for Interactive Global Illumination

M. Sc. thesis, Computer Science Department, Faculty of Computer and Information Sciences, Ain-Shams University, Egypt, July 2011.

Advisors: Prof. Dr. Taymor Nazmy, Prof. Dr. Mohamed H. AbdelAziz, and Dr. Haytham El-Messiry.

Abstract

One of the ultimate goals of computer graphics is to produce realism in simulated scenes. Global illumination algorithms are based on efficiently simulating the complicated physical details of light transport inside 3D scenes...

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Thesis [16 MB]
Presentation [2 MB]
Demo Video [16 MB]

Video


Screenshots

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Main building blocks of the photon mapping algorithm on GPU

Main building blocks of the photon mapping algorithm on GPU


Cornell Direct Light Cornell Global Illumination

Cornell Box Direct Light    Cornell Box Global Illumination


Cube Direct Light Cube Irradiance Cube Radiance Cube Global Illumination

Cube Direct Light    Cube Irradiance    Cube Radiance    Cube Global Illumination


Dragon Direct Light Dragon Irradiance Dragon Radiance Dragon Global Illumination

Dragon Direct Light    Dragon Irradiance    Dragon Radiance    Dragon Global Illumination