Applying Parallel Processing Approach for Interactive Global IlluminationM. Sc. thesis, Computer Science Department, Faculty of Computer and Information Sciences, Ain-Shams University, Egypt, July 2011. Advisors: Prof. Dr. Taymor Nazmy, Prof. Dr. Mohamed H. AbdelAziz, and Dr. Haytham El-Messiry. |
Abstract |
One of the ultimate goals of computer graphics is to produce realism in simulated scenes. Global illumination algorithms are based on efficiently simulating the complicated physical details of light transport inside 3D scenes...
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Downloads |
Thesis [16 MB] |
Presentation [2 MB] |
Demo Video [16 MB] |
Video |
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ScreenshotsClick on images to enlarge. |
![]() Main building blocks of the photon mapping algorithm on GPU |
Cornell Box Direct Light Cornell Box Global Illumination |
Cube Direct Light Cube Irradiance Cube Radiance Cube Global Illumination |
Dragon Direct Light Dragon Irradiance Dragon Radiance Dragon Global Illumination |